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<channel>
	<title>Derek Chan</title>
	<atom:link href="http://www.derekwchan.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.derekwchan.com</link>
	<description></description>
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		<title>Re-imagining Social Gaming</title>
		<link>http://www.derekwchan.com/socialgaming/</link>
		<comments>http://www.derekwchan.com/socialgaming/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 01:48:56 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Re-imagining Social Gaming]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Grad School]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.derekwchan.com/blog/?p=164</guid>
		<description><![CDATA[Superzeroes is a mobile game that takes places in public spaces and encourages the formation of player groups to tackle on-location missions. While teamwork is key, meeting new friends is the fun part!]]></description>
			<content:encoded><![CDATA[<h4><strong>Superzeroes</strong> is a mobile game that helps its players create new social connections by providing them with  opportunities to meet new people, make new friends, and collaborate with  them in a massively multiplayer experience set in the real world.</h4>
<h2>The Challenge</h2>
<p>Contribute a new body of knowledge to the field of interaction design by creating a marketable product or service.</p>
<h2>The Story</h2>
<p>Superzeroes takes places in the midst of the global economic collapse, where a world once protected by its superheroes has become corrupt with evil-doers of all kinds running wild. In these tough times, most superheroes have called it quits to seek simpler lives. With towns all over the world panicking, a new pantheon of heroes must step forward to conquer evil&#8230;</p>
<p>And so the game begins with a “mixed bag” band of misfits volunteering themselves to the cause. These nobodies have absolutely no superpowers to speak of, yet they genuinely believe they can develop them through experience fighting crime. In this time of need, the townships of the world have no choice but to trust the protection of their homes and citizens to these incredibly ordinary&#8230; Superzeroes.</p>
<div id="attachment_429" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/xy.jpg"><img class="size-full wp-image-429      " style="border: 1px solid #e7e7e7;" title="X-Y Analysis" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/xy-t2.jpg" alt="X-Y Analysis" width="190" height="140" /></a><p class="wp-caption-text">Comparing gameplay parameters</p></div>
<div id="attachment_422" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-conceptsketch.jpg"><img class="size-full wp-image-422       " style="border: 1px solid #e7e7e7;" title="Concept Sketch" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-conceptsketch-t.jpg" alt="Concept Sketch" width="190" height="140" /></a><p class="wp-caption-text">Some initial concept sketches</p></div>
<div id="attachment_428" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-systemmap.jpg"><img class="size-full wp-image-428       " style="border: 1px solid #e7e7e7;" title="Concept Map" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-system-t1.jpg" alt="Concept Map" width="190" height="140" /></a><p class="wp-caption-text">A concept map of core game components</p></div>
<h2>How it Works</h2>
<p>As a location-based mobile game, players are required to go places in order to advance their character&#8217;s strength and the game&#8217;s plot. Public spaces become game locations that players must journey to as part of missions that are assigned to them. Completing missions in the game, whether solo or on a team, will allow players to &#8220;level up&#8221; and tackle more difficult forthcoming missions.</p>
<p>Armed with their mobile phone as the game&#8217;s interface, map, communications device, and GPS, players will re-discover the fun of adventuring in their own city, meeting new people in the process. When playing Superzeroes, players will see the line between reality and fiction blur into one.</p>
<div id="attachment_426" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-prototypetypes.jpg"><img class="size-full wp-image-426  " style="border: 1px solid #e7e7e7;" title="Prototype Analysis" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-prototypetypes-t.jpg" alt="Prototype Analysis" width="190" height="140" /></a><p class="wp-caption-text">Finding the sweet spot for my prototype</p></div>
<div id="attachment_424" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-prototype.jpg"><img class="size-full wp-image-424   " style="border: 1px solid #e7e7e7;" title="Prototype" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sz-prototype-t.jpg" alt="Prototype" width="190" height="140" /></a><p class="wp-caption-text">Prototyping social gameplay</p></div>
<div id="attachment_596" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/systemmap1.jpg"><img class="size-full wp-image-596  " style="border: 1px solid #e7e7e7;" title="System Map" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/systemmap-t.jpg" alt="System Map" width="190" height="140" /></a><p class="wp-caption-text">The game&#39;s system map</p></div>
<h2>Why it Matters</h2>
<p>In a time when many of us are so fixated on just getting stuff done, Superzeroes aims to help players re-establish an emotional connection with their cities. Players are encouraged to explore the streets, parks, and the various institutions and shops that surround us. And in doing so, the true goal of Superzeroes comes to light as players will encounter other players who are playing the game.</p>
<p>Using the game as a platform, and continuously encouraging collaboration and teamwork, Superzeroes can help break down the barriers of social ambiguity, making it easier and actually fun to meet new friends you wouldn&#8217;t otherwise have met. Superzeroes helps its players create new social connections that extend beyond what’s being offered to us behind our screens.</p>
]]></content:encoded>
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		<title>Designing a Service Ecology</title>
		<link>http://www.derekwchan.com/serviceecology/</link>
		<comments>http://www.derekwchan.com/serviceecology/#comments</comments>
		<pubDate>Sun, 30 Jan 2011 00:13:01 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Designing a Service Ecology]]></category>
		<category><![CDATA[Grad School]]></category>
		<category><![CDATA[Service Design]]></category>

		<guid isPermaLink="false">http://www.derekwchan.com/blog/?p=147</guid>
		<description><![CDATA[By integrating personalized communications and signage throughout the air travel experience, Passport succeeds in helping passengers get to and from their destinations with a lot less frustration.]]></description>
			<content:encoded><![CDATA[<h4><strong>Passport</strong> is a service that enables passengers to get to and from their destinations with a surprising amount of help.</h4>
<h2>Air Travel Isn&#8217;t All That Fun</h2>
<p>According to the extensive research we conducted, which included surveys, interviews, and ethnographic observations, most air travel passengers loathe the airport. The feelings of stress and resignation were common amongst the people we talked to, largely due to the unreliability of the airlines. We knew we needed to address this with Passport.</p>
<h2>Designing a More Personal Experience</h2>
<p>Our approach was to design an experience that catered to the passenger. By delivering pertinent travel information in a timely fashion, we could help reduce stress and anxiety because as we discovered, poor communication from the airline was a huge cause of travel stress. We identified several key service moments of the air travel experience that Passport could intervene, and designed specific tools for those moments that could facilitate relevant communications.</p>
<p>We captured interaction touchpoints ranging from purchasing an online ticket, to the check-in process at the airport, using Passport on the plane, and even what it&#8217;s like to make that hectic transfer to a connecting flight. We knew we had to address each of these moments equally because their individual effects on the travel experience were additive, and flaws at any point of the experience would result in major customer dissatisfaction.</p>
<div id="attachment_466" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/serviceecology.jpg"><img class="size-full wp-image-466 " style="border: 1px solid #e7e7e7;" title="Service Ecology" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/serviceecology-t.jpg" alt="Service Ecology" width="190" height="140" /></a><p class="wp-caption-text">Service ecology of NY Airports</p></div>
<div id="attachment_356" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport-blueprint.jpg"><img class="size-full wp-image-356 " style="border: 1px solid #e7e7e7;" title="passport-blueprint-t" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport-blueprint-t.jpg" alt="Service Blueprint" width="190" height="140" /></a><p class="wp-caption-text">Passport&#39;s Service Blueprint</p></div>
<div id="attachment_363" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport-kiosk.jpg"><img class="size-full wp-image-363 " style="border: 1px solid #e7e7e7;" title="passport-kiosk-t" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport-kiosk-t.jpg" alt="Service Kiosk" width="190" height="140" /></a><p class="wp-caption-text">Imagining the Passport kiosk service</p></div>
<h2>Creating Service Envy</h2>
<p>In addition to addressing passenger needs, Passport was designed to be feasible for airlines to implement as well as a viable fixture in airport terminals. Airline kiosks are already installed in terminals and on-board touchscreen interfaces are also fairly common on passenger aircraft. We took this opportunity to build on top of existing infrastructure to improve the passenger experience.</p>
<div id="attachment_469" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport01.jpg"><img class="size-full wp-image-469 " style="border: 1px solid #e7e7e7;" title="Passport Ticket" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport01-t.jpg" alt="Redesigned Boarding Pass" width="190" height="140" /></a><p class="wp-caption-text">A redesigned boarding pass</p></div>
<div id="attachment_471" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport02.jpg"><img class="size-full wp-image-471 " style="border: 1px solid #e7e7e7;" title="Kiosk Screen" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport02-t.jpg" alt="Kiosk Screen" width="190" height="140" /></a><p class="wp-caption-text">Kiosk interface with directions</p></div>
<div id="attachment_473" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport03.jpg"><img class="size-full wp-image-473 " style="border: 1px solid #e7e7e7;" title="Seatback Screen" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/passport03-t.jpg" alt="Seatback Screen" width="190" height="140" /></a><p class="wp-caption-text">Seatback screen displaying information</p></div>
<h5><span style="color: #888888;"><em><em>This project was a collaboration with Jeff Kirsch and Katie Koch </em></em></span></h5>
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		<title>Web / Mobile App Design for Good</title>
		<link>http://www.derekwchan.com/appdesign/</link>
		<comments>http://www.derekwchan.com/appdesign/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 21:18:11 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Web/Mobile App Design]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Grad School]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Service Design]]></category>

		<guid isPermaLink="false">http://www.derekwchan.com/blog/?p=141</guid>
		<description><![CDATA[Good Move is a mobile application and web service that transforms your personal data into a system of rewards that motivate users to consider more environmental modes of travel.]]></description>
			<content:encoded><![CDATA[<h4><strong>Good Move</strong> is a mobile application and web service that  transforms your personal data into a system of rewards that motivate users to consider more environmental modes of travel.</h4>
<h5><span style="color: #888888;">All documents presented below are my own work</span></h5>
<h2>Collecting Relevant Data</h2>
<p>By making personal transportation choices more transparent and  creating a platform for cooperation and competition, users can  participate in a larger, global effort to reduce their carbon footprint. Using the iPhone&#8217;s accelerometer as a pedometer, Good Move can keep track of how you travel while making assessments on the effect its had on your health, savings, and the  environment. While the mobile portion of the service collects the data, the web service acts as the platform that wraps a game-like experience around it.</p>
<h2>The Importance of Game Dynamics</h2>
<p>It was important for us to foster a community of active, long-term users and we borrowed elements of game design to help us achieve this goal. We included several features that would display visceral feedback for participation, including a personal progress (leveling) bar, detailed statistics of use, and a global contributions meter that showed how the community&#8217;s cumulative participation was helping to reduce the global carbon footprint. A robust <strong>rewards system</strong> further cemented active participation, by providing users with actionable, achievable goals that increases in difficulty over time.</p>
<div id="attachment_479" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/goodmove-sketches.jpg"><img class="size-full wp-image-479  " style="border: 1px solid #e7e7e7;" title="Concept Sketches" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/goodmove-sketches-t.jpg" alt="Concept Sketches" width="190" height="140" /></a><p class="wp-caption-text">Concept sketches that got us started</p></div>
<div id="attachment_477" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-conceptmodel.jpg"><img class="size-full wp-image-477  " style="border: 1px solid #e7e7e7;" title="Concept Model" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-conceptmodel-t.jpg" alt="Mobile App Concept Model" width="190" height="140" /></a><p class="wp-caption-text">Concept model for the mobile app</p></div>
<div id="attachment_242" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/sitemap.jpg"><img class="size-full wp-image-242   " style="border: 1px solid #e7e7e7;" title="Sitemap" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-t.jpg" alt="" width="190" height="140" /></a><p class="wp-caption-text">System map for the web service</p></div>
<p>&nbsp;</p>
<h2 style="text-align: left;">Tapping the Social Graph</h2>
<p style="text-align: left;">We knew users would feel extra motivated to participate if their friends were a part of the community too. As such, we built the system to encourage friendly <strong>competition</strong>, where users could compare their contributions and achievements with their friends to see who was doing better and in what areas. The system&#8217;s internal communications allowed users to actively challenge one another for personal and environmental supremacy.</p>
<div class="mceTemp">
<div id="attachment_481" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-storyboard.jpg"><img class="size-full wp-image-481 " style="border: 1px solid #e7e7e7;" title="Storyboards" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-storyboard-t.jpg" alt="Storyboarding the user journey" width="190" height="140" /></a><p class="wp-caption-text">Storyboarding the user journey</p></div>
<div id="attachment_280" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-wires.jpg"><img class="size-full wp-image-280 " style="border: 1px solid #e7e7e7;" title="Wireframes" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/gm-wires-t.jpg" alt="Web service wireframes" width="190" height="140" /></a><p class="wp-caption-text">Wireframes for the web service</p></div>
<div id="attachment_280" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/goodmove-screen.jpg"><img class="size-full wp-image-280 " style="border: 1px solid #e7e7e7;" title="Designed Comps" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/goodmove-screenthumb.jpg" alt="A designed comp of the web service" width="190" height="140" /></a><p class="wp-caption-text">A designed comp of the web service</p></div>
<p>&nbsp;</p>
<h2>Capturing the Full Eco-system</h2>
<p>To document the entire experience of using the system, we created a <strong>user journey</strong> that captures the experience of using Good Move from start to finish. The video tells a story of what it&#8217;s like for a user to start tracking their movement through a city, culminating in a walkthrough of the web service component while capturing the competitive spirit of the system.</p>
<p><iframe src="http://player.vimeo.com/video/11334546" width="500" height="375" frameborder="0"></iframe></p>
<p><strong> </strong></p>
<h5><em><span style="color: #888888;"> This project was a collaboration with Stephanie Aaron</span></em></h5>
</div>
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		<title>Web-Based Game Design</title>
		<link>http://www.derekwchan.com/webgamedesign/</link>
		<comments>http://www.derekwchan.com/webgamedesign/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 19:26:00 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Web-Based Game Design]]></category>
		<category><![CDATA[Client Work]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.derekwchan.com/blog/?p=150</guid>
		<description><![CDATA[Fans asked for it. We gave it to them. Designing the immensely popular NFL online pick 'em game, Beat the Insiders, for Showtime.]]></description>
			<content:encoded><![CDATA[<h4>By designing new features for a classic game, we resurrected a football fan-favorite while creating a new sociability around it.</h4>
<h5><span style="color: #888888;">Client: Showtime Sports</span><br />
<span style="color: #888888;"> Role: User Experience Designer</span></h5>
<h2>From HBO to Showtime</h2>
<p>Beat the Insiders is an online &#8220;pick &#8216;em&#8221; game where players log in to pick the NFL teams they thought were going to win  for the week. The original game called, Beat the  Hosts, saw amazing results as a form-driven selection interface  with a message board. When Showtime picked up the game&#8217;s companion program, Inside the NFL, we were asked to redesign the game for them<a href="http://derekwchan.com/portfolio/showtime"></a>.</p>
<h2>Understanding the Football Fan</h2>
<p>We spent a few weeks uncovering the mechanics of the original game, studying what fans really loved about participating. We discovered there was a huge social component to the game &#8211; fans loved talking about their picks, their reasoning behind them, and showing off their football knowledge to others. There was also a lot of competition amongst family, friends, and coworkers. It was then that we knew we had to make this game a rich social experience.</p>
<h2>The Power of Paper</h2>
<p>Several weeks were spent iterating on a paper prototype that was used to help us work with the fluid interactions of the intended experience. By making the experience of &#8220;playing&#8221; with the prototype tangible, we grasped the nuances of the interactive experience much more clearly than we would have if we jumped right into digital wireframes.</p>
<p>Another benefit was that it was used to engage the client and get them involved with discussing what the experience could be like. The prototype was brought to client meetings and we engaged in a lot of <strong>participatory design</strong> sessions with them. It was through these meetings that many improvements were incorporated into the design.</p>
<div id="attachment_294" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/photo-1-2.jpg"><img class="size-full wp-image-294 " style="border: 1px solid #e7e7e7;" title="bti-pp1" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/bti-pp1.jpg" alt="Paper prototype" width="190" height="140" /></a><p class="wp-caption-text">Putting together the paper prototype</p></div>
<div id="attachment_298" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/photo-5.jpg"><img class="size-full wp-image-298  " style="border: 1px solid #e7e7e7;" title="bti-pp3" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/bti-pp3.jpg" alt="Working with developers" width="190" height="140" /></a><p class="wp-caption-text">Prototyping with developers</p></div>
<div id="attachment_297" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/photo-4.jpg"><img class="size-full wp-image-297 " style="border: 1px solid #e7e7e7;" title="bti-pp2" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/bti-pp2.jpg" alt="Showing the client" width="190" height="140" /></a><p class="wp-caption-text">Showing the prototype to the client</p></div>
<h2 style="text-align: left;">The Interactive Prototype</h2>
<p>Once the preliminary game mechanics were finalized, we moved from paper to digital. But instead of designing the usual static wireframes, we decided to try a new interactive prototyping software called, Axure RP Pro.</p>
<p>The rich interactions we were able to execute using Axure were again helpful to engage the client and to more effectively communicate intended experiences to the development team. From simple mouseover effects to more complex conditional interactions, Axure provided us with the right tools to demonstrate the gameplay to multiple levels of audiences.</p>
<p><strong> <a href="http://www.derekwchan.com/portfolio/bti/assets/index.html" target="_blank">Check out the prototype</a></strong></p>
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		<title>User Experience for Big Brands</title>
		<link>http://www.derekwchan.com/uxbrand/</link>
		<comments>http://www.derekwchan.com/uxbrand/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 00:36:27 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[User Experience for Big Brands]]></category>
		<category><![CDATA[Client Work]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.derekwchan.com/blog/?p=157</guid>
		<description><![CDATA[Improving on an existing, much-loved brand, The Radio City Christmas Spectacular, and helping to expand its reach to a national audience for the first time.]]></description>
			<content:encoded><![CDATA[<h4>Helping grow an American Christmas tradition out of New York and to audiences nationwide for the first time.</h4>
<h5><span style="color: #888888;">Client: Madison Square Garden</span><br />
<span style="color: #888888;">Role: Lead Designer</span></h5>
<h2>A New Focus and Expanded Audience</h2>
<div id="attachment_303" class="wp-caption alignright" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/rccs-large.jpg"><img class="size-full wp-image-303    " style="border: 1px solid #e7e7e7;" title="RCCS_Sitemap_v2" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/rccs1-t.jpg" alt="Sitemap Options" width="190" height="140" /></a><p class="wp-caption-text">Two site architecture options</p></div>
<p>The major challenge we faced with this project was its expansion to a wider market and having to accommodate two divergent audience groups &#8211; New Yorkers and everybody else.</p>
<p>Very specific rule sets on ticketing and showtimes for the New York show and the new national shows meant we needed to consider two very different displays of information. In essence, it felt like we needed to design two separate sites, but a requirement from the client was to maintain a consistent look between the two shows and keep them both in the same site. In the end, we presented two directions for the site architecture that could accommodate the different user types, and helped the client come to a decision on the most appropriate one.</p>
<h2>Incorporating the Experience of Christmas</h2>
<div id="attachment_305" class="wp-caption alignright" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/rccs21.jpg"><img class="size-full wp-image-305    " style="border: 1px solid #e7e7e7;" title="RCCS_Wires_v5" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/rccs2-t.jpg" alt="Wireframe of Calendar Page" width="190" height="140" /></a><p class="wp-caption-text">A wireframe of the ticketing page</p></div>
<p>Christmas in New York is a special feeling and we wanted to emulate that with the site. We tapped into the existing behaviors of our users around the event – sightseeing other Christmas spectacles around town, dining out, ice skating – activities that often led to the Christmas Spectacular itself. We designed this into the site in the form of interactive maps, an activity planner, and of course tying in social media to help broadcast the feeling of Christmas as shared by many.</p>
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		<title>Designing Complex Back-ends</title>
		<link>http://www.derekwchan.com/backenddesign/</link>
		<comments>http://www.derekwchan.com/backenddesign/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 21:43:25 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Back-end]]></category>
		<category><![CDATA[Client Work]]></category>
		<category><![CDATA[Interface Design]]></category>

		<guid isPermaLink="false">http://www.derekwchan.com/?p=531</guid>
		<description><![CDATA[A look at a few different examples of designing back-end interfaces for custom content management systems.]]></description>
			<content:encoded><![CDATA[<h4>Designing custom content management systems meant making it easy for clients to upload content. But more importantly, it was about creating an experience that imbued them with the confidence to use these tools.</h4>
<h2>Customized Content Management Systems</h2>
<p>To offer our clients more flexible control over the types of content they could upload, we often created customized back-end systems that could support their requests for dynamic content. Whether it&#8217;s user management systems, or the ability to create and drop in a custom poll on any page, these CMS&#8217; were highly robust and often fairly complicated. Not only was it my job to design the form that the CMS would take, but also to ensure that the experience of using these systems was as easy as possible. We wanted to give our content editors the confidence to make the right choices when using our tools.</p>
<h5><span style="color: #888888;"><strong>Case Study 1: BBC Worldwide&#8217;s Subscription Management<br />
</strong>Role: User Experience Designer</span><strong> </strong></h5>
<div id="attachment_542" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/cma01.jpg"><img class="size-full wp-image-542  " style="border: 1px solid #e7e7e7;" title="CMS Screen 1" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/cma01-t.jpg" alt="CMS Screen 1" width="190" height="140" /></a><p class="wp-caption-text">Subscriptions overview page</p></div>
<div id="attachment_544" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/cma02.jpg"><img class="size-full wp-image-544 " style="border: 1px solid #e7e7e7;" title="CMS Screen 2" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/cma02-t.jpg" alt="CMS Screen 2" width="190" height="140" /></a><p class="wp-caption-text">Subscriptions Tool</p></div>
<div id="attachment_546" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/cma03.jpg"><img class="size-full wp-image-546 " style="border: 1px solid #e7e7e7;" title="CMS Screen 3" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/cma03-t.jpg" alt="CMS Screen 3" width="190" height="140" /></a><p class="wp-caption-text">Outlining the tooltip copy</p></div>
<p>&nbsp;</p>
<p><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/06/BBCWorldwide_CMA_Subscriptions_v4.pdf">Download the PDF</a></p>
<h2>Documenting Behavior</h2>
<p>As the user experience team evolved its practice over time, we began to create interaction design documentation that would outline the exact behaviors as intended by its designers. Whereas formerly in the past, agreements over interaction would take place verbally, we would now specify them on paper based on how we designed the back-end tool that would control its behavior. By having a hand at designing both ends of this spectrum, we were able to fully ascribe the intended experience of our designs.</p>
<h5><span style="color: #888888;"><strong>Case Study 2: Madison Square Garden&#8217;s Ranking Tool Functionality</strong></span><br />
<span style="color: #888888;"> Role: Lead Designer</span></h5>
<div id="attachment_557" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/msgcma01.jpg"><img class="size-full wp-image-557 " style="border: 1px solid #e7e7e7;" title="Ranking Tool 1" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/msgcma01-t.jpg" alt="Ranking Tool Screen 1" width="190" height="140" /></a><p class="wp-caption-text">CMS for a customized ranking tool</p></div>
<div id="attachment_559" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/msgcma02.jpg"><img class="size-full wp-image-559 " style="border: 1px solid #e7e7e7;" title="Ranking Tool 2" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/msgcma02-t.jpg" alt="Ranking Tool 2" width="190" height="140" /></a><p class="wp-caption-text">Setting values through the CMS</p></div>
<div id="attachment_561" class="wp-caption alignleft" style="width: 200px"><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/msgcma03.jpg"><img class="size-full wp-image-561 " style="border: 1px solid #e7e7e7;" title="Interaction Design Document" src="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/msgcma03-t.jpg" alt="Interaction Design Document" width="190" height="140" /></a><p class="wp-caption-text">Detailing the front-end behaviors</p></div>
<p>&nbsp;</p>
<p><a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/MSG_CMA_RankingTool_v2.pdf">Download the CMS PDF</a> / <a href="http://www.derekwchan.com/blog/wp-content/uploads/2011/01/MSG_IxD_RankingTool_v2.pdf">Download the Interaction Design PDF</a></p>
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