Derek Chan is an interaction designer and game designer who devotes his work to understanding how game dynamics can be powerful agents of long-term behavioral change.
Download my resume.
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Experience
Senior Interaction Designer, R/GA
July 2011 – present
Interaction Designer, The Philip Johnson Glass House / SVA
October 2009 – May 2010
Led the project’s Discovery phase, contributing with interviewing thought leaders in the design community, synthesizing research data, concept exploration, and creating and presenting deliverables to the client.
User Experience Designer, Interactive Partners
August 2007 – May 2009
Engaged in all areas of the user experience design process. Responsible for creating a variety of user experience deliverables, including sitemaps, concept models, wireframes, and content inventories. Collaborated and led projects with clients including, the BBC, Showtime Networks, and Madison Square Garden.
Systems Administrator, Oyen Wiggs Green & Mutala LLP
May 2006 – June 2007
Provided IT support for all employees. Responsible for writing technical documentation for protocols, policies, and instructions for office hardware and software. Was also called upon to lead software training seminars for employees of all levels.
Education
School of Visual Arts
MFA, Interaction Design
2011
Simon Fraser University
BA, Communication
2006
Toolkit
Competitive Analyses
Concept Models
Content Audits
Experience Briefs
Game Design Documents
Personas & Scenarios
Process / Task Flows
Prototypes: Physical & Digital
Sitemaps
Storyboards
User Journeys
Wireframes & Specifications
References
Available upon request.
